![]() ![]() ![]() overall i guess just try to make the combat more engaging. I suppose the choice aspect is put into the forging, but I would be SOOO nice if you got to choose to boost either hp, sp, attack, defense, etc. Nothing felt different even after leveling up 2 or 3 times. I love how in paper mario and bug fables you get to make an exciting choice whenever you level up. leveling up feels kind of underwhelming. I did 2 dmg with that and 2 dmg with normal attack so why would i use sp on a skill that does no additional damage? the swift strike skill that the first party member did no additional damage to those turtle enemies on the beach. I get this is is an early area of the game, but i was going through fights with NO thinking or strategy whatsoever. I just spam attack and then win the fight and get all my hp and sp back. ![]() before arriving at the beach area i was absolutely mowing down every single enemy with absolute ease (playing on normal). I only played the demo for about 30 minutes, but in that time I have some quick feedback: First of all, the visuals are outstanding! I love the transition into combat so much. ![]()
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